Keepers and navigators who maintain the city's lights, collect memories, and decide which islands remain on the official charts.
- Goal
- Keep the harbor's routes stable through the approaching spring tide.
- World rule
- A keeper may surrender a personal memory to restore a failing light; another person's memory cannot be taken without consent.
Lore notes
The Guild began as a compact between fishermen who lost boats in the shifting channels. Its halls now hold lens workshops, tide records, and a map room that opens before dawn. Apprentices learn navigation alongside the ethics of memory keeping.
Its current leaders favor the busiest trade routes when lenses run low. Oren believes that this policy turns forgotten neighborhoods into expendable places. Mara's search forces her to decide when loyalty to the Guild should give way to the promise that made her join it.
Connected entries
From a lore entry to a scene
These details give the scene its stakes. Open the chapter to see the character's goal, the harbor's changing routes, and the compass's cost become part of the story.
Read the sample chapter